AI Insights · Timothy · January 2025
Battlefield Commander Games Performance in Central America Q4 2024
Explore the performance trends of top Battlefield Commander games in Central America during Q4 2024, with insights from Sensor Tower.
During the fourth quarter of 2024, several top Battlefield Commander games showed varying performance trends on a unified platform in Central America. Here's a detailed look at the metrics for each app.
Clash Royale from Supercell saw a peak in weekly revenue at approximately $306K in early October, with a gradual decline to around $99K by the end of December. Weekly downloads fluctuated, reaching a high of about 86K in early October and closing the quarter at roughly 69K. The game maintained a steady user base, with weekly active users peaking at around 5.07M in early October, before seeing a slight decrease to about 4.27M by the end of the quarter.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB experienced fairly stable revenue throughout the quarter, peaking at around $6.7K in early December. Downloads decreased significantly from approximately 3.2K to 1.8K by the end of December. Active users showed a slight decline initially but recovered towards the end, with a peak of about 5.9K in late December.
TFT: Teamfight Tactics from Riot Games showed an interesting revenue pattern, starting at $4.3K and peaking at $6.5K in November before stabilizing around $4.7K by the end of December. Downloads saw a significant peak at 7.7K in late November. Active user numbers steadily increased throughout the quarter, reaching approximately 23.7K by the end of December.
Warcraft Rumble from Blizzard Entertainment had modest revenue figures, peaking at $2.5K in mid-December. Downloads remained relatively low, with a peak of 322 in November. Active users showed a slight decline over the quarter, ending at around 13.3K.
We Are Warriors! by Lessmore UG showed a gradual decline in revenue, starting at $2.8K and ending at $2.3K. Downloads peaked at 53.6K in early October but decreased to 23.1K by the end of the quarter. Active users saw a general decline, ending at approximately 87.9K.
These trends reflect the dynamic nature of the gaming market in Central America. For more detailed insights, visit Sensor Tower's platform.